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Two iPhone mockups side by side showing the Hero ICE app — one with live connected-vehicle data (odometer, Bluetooth, fuel level), the other showing the same screen for a non-connected bike with telematics fields greyed out. Both phones show Goodlife loyalty points and Xclan community card.

Case Study · Consumer Mobile · Hero MotoCorp · 2022–23

Hero ICE — Connected Mobility App

A consumer companion app for Hero MotoCorp's two-wheeler riders — service, loyalty, and connected-vehicle data in one experience. Built to work whether the rider's bike was connected or not.

Design Manager Consumer mobile · iOS & Android 8 languages Connected + non-connected states

The fast read

  • Consumer companion app for Hero MotoCorp — the world's largest two-wheeler maker by volume.
  • Designed to work for both connected and non-connected vehicles. Most riders are still on non-connected bikes; the app couldn't ignore them.
  • Three pillars: Vehicle Service (records, pick & drop), Goodlife loyalty (Pro / Silver / Gold tiers, vouchers, insurance), and Community (Xclan, trips, events).
  • Multilingual from day one — 8 languages, matched to the HMCL website's existing language set.
  • Designed for how Indian families actually buy a two-wheeler — not how a single named "user" is supposed to.

Context

The relationship that ended at the showroom

Hero MotoCorp sells more two-wheelers per year than anyone in the world. For decades, the customer relationship effectively ended the day the bike rolled off the dealership floor — service was a phone call to a workshop, loyalty was a paper voucher book, and the brand had no direct digital line to the rider.

New connected models — Xtreme, Pleasure+ XTEC, Xoom — were introducing telematics. The opportunity was obvious: build a companion app. The harder question was who it was for. The connected fleet was a fraction of the installed base. If the app only worked for connected bikes, Hero would be designing for the minority and alienating millions of existing riders.

The problem

Three audiences, one screen of real estate

For the connected rider

"I want to see what my bike is doing — odometer, fuel, last ride, battery — and I want service and rewards in the same place I check on the bike. Don't make me jump between apps."

For the non-connected rider

"I bought a Hero bike. I should get the same relationship, the same loyalty points, the same easy service booking — even if my bike isn't a smart bike. Don't make me feel like a second-class customer."

For Hero MotoCorp

"We want a direct consumer channel — service, loyalty, community, all in one. We want the relationship to outlive the dealer transaction. And we want one app, not three."

My role

Design Manager — team, client, journey

Led the project team at YUJ — research, IA, visual design, and final shipped screens — and owned client interactions with Hero MotoCorp. The team executed the screens; my work was the spine: setting the design principles, running client reviews, defending the harder trade-offs, and keeping the connected and non-connected experiences coherent inside one app.

Research was a team effort — field conversations with riders, dealers, and service-centre staff fed the design directly. The "food for thought" insight that anchored the whole product came out of that research, not the brief.

Approach

Design for the larger audience first

The naive approach would have been to design the connected experience first — it's the shinier one — and bolt on a degraded version for non-connected riders. That gets the brand a glossy demo and a poor experience for most of its customers.

We flipped it. The non-connected state was the baseline experience; the connected state was an additive layer of live data on top. Same screens, same loyalty, same service flow — connected riders got more numbers populated, non-connected riders got the same relationship.

Three pillars carried the value: service (the real pain), loyalty (the relationship), and community (the brand). Telematics was the fourth thing, not the first.

Selected artifacts

The actual screens

Four artefacts from the project. Real shipped designs from the deck the team presented to Hero MotoCorp.

Two phone mockups side by side — the same home screen rendered with Bluetooth Connected status, live odometer, and live fuel level on the left, and with greyed-out telematics fields on the right. Both phones show the same Goodlife loyalty card and Xclan community card.

Figure 1 · Connected + non-connected states

The home screen in two states: connected on the left (live odometer 856 km, Bluetooth connected, fuel level), non-connected on the right (telematics fields greyed out, everything else identical). Goodlife points, Xclan community, navigation — same for both. Same relationship, different amount of live data.

Three phone screens for the Service Records flow — Vehicle Service summary with on-going service status; Service Records list with paid and cancelled entries; Service Record detail showing Job card, Payment, and Vehicle pick & drop with pickup and drop-off addresses.

Figure 2 · Service Records and Vehicle pick & drop

The full service flow. Left: the rider's current Vehicle Service status — on-going service, pickup scheduled. Middle: Service Records list with paid, cancelled, and historical entries (each with SR number, kilometres, and amount). Right: Service Record detail — Job card, Payment, and Vehicle pick & drop expanded inline with pickup and drop-off addresses and a service window.

Three phone screens for the Goodlife loyalty program — Presenting More Rewards splash with model imagery; GoodLife Plans showing Pro Membership, Silver Membership and Gold Membership with online shopping vouchers, welcome bonus points, and accidental death insurance; GoodLife Membership detail showing Pegasus Pro Membership status with 5,678 points reached, Pleasure Insurance and Welcome Rewards modules.

Figure 3 · Goodlife Program — tiers and vouchers

The Goodlife loyalty ladder. Left: the Goodlife landing — "Presenting More Rewards" with welcome bonuses, insurance, and per-transaction points. Middle: the three tiers — Pro ₹199, Silver ₹299, Gold ₹399 — with named benefits per tier (shopping vouchers, welcome points, accidental death insurance up to ₹2 lakhs at Silver). Right: a rider's Pro Membership status — Pegasus tier, 5,678 points, vouchers, and insurance modules.

A research insight slide titled Food for thought — Harness the way in which people buy products. Photo of an Indian family receiving a new car. Body text reads: Word of mouth is a very strong means of marketing a product. In India people get very influenced by family members. It is not a person who buys the vehicle, it is the family in India that buys a vehicle. People prefer to buy motorbikes during festive seasons, end of fiscal years as they get good discounts.

Figure 4 · The insight that anchored the product

The single research finding that re-weighted the whole IA: in India, the family buys the vehicle, not the individual. Word of mouth, festive cycles, and family financing decisions are the real spine of two-wheeler purchase behaviour. Every subsequent design decision — multilingual support, Goodlife structure, shared service records — traced back to this slide.

Outcome

Shipped, and the spine for what came after

  • Final designs shipped to Hero MotoCorp engineering for build.
  • Became the visual and IA foundation for Hero's consumer connected-mobility experience.
  • The non-connected-first design principle held — the app didn't degrade for the majority of riders.
  • Goodlife tier ladder gave Hero HQ a structural retention lever that the flat points programme didn't have.

Specific download and retention numbers belong to Hero MotoCorp — available in interview conversations under NDA.

Reflection

"The hardest design moves in consumer mobile are the invisible ones — designing for the audience that doesn't have the shiny feature, designing for the family instead of the named user, designing the baseline so well that the additive layer feels like a gift rather than the whole product."

Hero ICE was the project that taught me to distrust the brief's named user. The brief said connected rider; the research said family. The brief said telematics; the customers said service and rewards. The job of a Design Manager is to surface that gap inside the client relationship — politely, with research in hand — and then redesign the product around the truth. That's where the real value lives.